(File) Size Matters?

What features do you think make good selling points for games? An immersive world and interesting character development? Challenging obstacles and boss fights? Or what about how big the file size is to download? Because for some reason, video game marketers in the 90s suddenly started doing a lot of bragging about how big the game was. And when I mean big, I don't mean "the world is so expansive". No, I mean "32 megs". It felt perfectly normal at the time, but it's so totally ridiculous now to imagine.

There's plenty of good things to say about Super Mario RPG. I don't know if '32 megs' was worthy of a bullet on the box!

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Some new videos

I've been trying to make regular updates to my YouTube channel lately, so if you're not subscribed to my channel, do so! In the meantime, here's two of the latest video additions. My loose goal will be adding one a week. I've recorded gameplay footage for a new Let's Go Retro video, now I just have to find the time to get it made! New games from PAX East 2012: [youtube https://www.youtube.com/watch?v=HmH4XCjAr2E&w=560&h=315] A tour of…

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Old GameStop signs! Fun!

Back when I was working at GameStop, I used to find it fun to utilize my graphic design skills in ways that might help out the store a bit. At one point I decided it would be fun to make some signs that advertised our policy of checking ID for M-rated games as well as when you trade in games for cash. I made the two signs below, printed them on some heavy cardstock and…

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