It's Slime Time! Ghostbusters II on the Game Boy

title screen showing the box art of the ghostbusters 2 game boy game with the four busters posed in front of the GB2 logo.

I remember when I first saw screenshots of Ghostbusters II for the Game Boy in Nintendo Power. I stared at those small pictures and thought of how cool it looked, the chibi forms of the Ghostbusters made them recognizable, and the two-buster method of one person zapping, the other trapping made a good deal more sense than the NES’ attempt of simply shooting ghosts with the slime blower until they disappeared. I was hardcore into…

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Nintendo Brings Back Virtual Boy in the Weirdest Possible Way

virtual boy on a red background, with a yellow to pink gradiant overlayed on everything

The longest Nintendo Direct ever has come and gone, and one thing that I keep changing my mind on is the reveal of the newest retro console to be added to Nintendo Switch Online, the Virtual Boy. Some quick background, being the Nintendo fanboy that I was/am, I totally drank the kool-aid on how cool the Virtual Boy was going to be, and got one for Christmas in 1995 along with a few games. I…

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Pixel Prints and Other Gaming Crafty Things

Sometimes (a lot of the time) I'll look back at my blog posts and realize that there's some really big thing I've been doing or working on that would have made for an interesting blog post, and while I might post about them on my socials, like Mastodon or Tumblr, I won't ever remember to mention them here. This is going to be one of those topics, and there may be several more that I go back to shortly. In this case, I started having fun converting pixel art into vector art a while ago, and then converting the vector art to 3D that could then be sent to a 3D printer. For a while I was doing it just to have fun and print cool things for me, but after a while I thought maybe other people would be interested too, and made an Etsy shop, Minus World Prints.

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My Top 5 Game Center CX Segments

I've talked in a previous post about my love for the show GameCenter CX, a Japanese show where comedian Shinya Arino is tasked with beating a retro game by a certain time limit. The show is an hour long, and the main challenge is broken up by a couple of shorter segments throughout. The recurring one is TamaGe, where Arino visits an arcade, or at least a business that has arcade games attached to it like a candy store. One of the other segments changes from season to season. While there hasn't been a seasonal segment that I've actively disliked, there are certainly some that stand out as particularly entertaining to me. So today I'd like to talk about five of my favorite seasonal segments from GameCenter CX!

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Backlog gaming: Monster Party (NES)

Monster Party for the NES was one of those consistent rental games for me as a kid. The gameplay was solid, and the setting had a unique charm to it with its creepy atmosphere. And the game was *just* challenging enough that I could make good progress with it, but never get very far in the game. I decided to go back and put in a solid effort to fully finish the game this time, and knock it off my ever growing backlog. What better time to talk about this weird game full of weird half fish monsters and surprising-considering-Nintendo's-censorship-policies blood than the Halloween season?

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(File) Size Matters?

What features do you think make good selling points for games? An immersive world and interesting character development? Challenging obstacles and boss fights? Or what about how big the file size is to download? Because for some reason, video game marketers in the 90s suddenly started doing a lot of bragging about how big the game was. And when I mean big, I don't mean "the world is so expansive". No, I mean "32 megs". It felt perfectly normal at the time, but it's so totally ridiculous now to imagine.

There's plenty of good things to say about Super Mario RPG. I don't know if '32 megs' was worthy of a bullet on the box!

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