Pixel Prints and Other Gaming Crafty Things

Sometimes (a lot of the time) I'll look back at my blog posts and realize that there's some really big thing I've been doing or working on that would have made for an interesting blog post, and while I might post about them on my socials, like Mastodon or Tumblr, I won't ever remember to mention them here. This is going to be one of those topics, and there may be several more that I go back to shortly. In this case, I started having fun converting pixel art into vector art a while ago, and then converting the vector art to 3D that could then be sent to a 3D printer. For a while I was doing it just to have fun and print cool things for me, but after a while I thought maybe other people would be interested too, and made an Etsy shop, Minus World Prints.

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My Top 5 Game Center CX Segments

I've talked in a previous post about my love for the show GameCenter CX, a Japanese show where comedian Shinya Arino is tasked with beating a retro game by a certain time limit. The show is an hour long, and the main challenge is broken up by a couple of shorter segments throughout. The recurring one is TamaGe, where Arino visits an arcade, or at least a business that has arcade games attached to it like a candy store. One of the other segments changes from season to season. While there hasn't been a seasonal segment that I've actively disliked, there are certainly some that stand out as particularly entertaining to me. So today I'd like to talk about five of my favorite seasonal segments from GameCenter CX!

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(File) Size Matters?

What features do you think make good selling points for games? An immersive world and interesting character development? Challenging obstacles and boss fights? Or what about how big the file size is to download? Because for some reason, video game marketers in the 90s suddenly started doing a lot of bragging about how big the game was. And when I mean big, I don't mean "the world is so expansive". No, I mean "32 megs". It felt perfectly normal at the time, but it's so totally ridiculous now to imagine.

There's plenty of good things to say about Super Mario RPG. I don't know if '32 megs' was worthy of a bullet on the box!

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Beetlejuice (NES)! Beetlejuice (GB)! Beetlejuice (PC)!

Beetlejuice came to theaters in 1989, and while I didn't see it on the big screen, I caught it as soon as it came to our local VHS rental place. It was the perfect mix of creepy, funny and fun to get me absolutely hooked. We eventually got an action figure line from Kenner, makers of the wonderful Real Ghostbusters toy line, as well as a cartoon show that took quite a few liberties with the source material to make it work, but I still found it enjoyable, especially since it made Beetlejuice and Lydia the main stars, not to mention that great opening with Danny Elfman's score!

So of course with any hot franchise kids were into in the 80s, there were video games as well, and while none of them were fantastic, they had enough Beetlejuice charm in them to keep me happy. Two of the three I'll go over I enjoyed from my childhood, while the third I'm coming at with a completely fresh take.

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Backlog Gaming: Teenage Mutant Ninja Turtles III: Radical Rescue (Game Boy)

There's been a couple more games I've played through in my backlog since my blogging about Little Nemo and The Guardian Legend. Next on my sights was a game that I'd wanted to play through for a long time now, the last Konami TMNT game for the Game Boy, Teenage Mutant Ninja Turtles III: Radical Rescue. Released in 1993, this was a pretty late title in the original TMNT's popularity, with Turtlemania dying down quite a lot since 1989. That being said, I was still a big ninja turtle fan, I mean I never really have stopped. But I remember seeing this game on shelves when it was new, in Electronics Boutique back in the day, and while I debated getting it, I just didn't want to part with my hard earned allowance, which is crazy looking back considering this probably retailed new for $30 at the time! Game Boy games were pretty inexpensive!

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Monarch's Flight - my new homebrew NES demo game!

I mentioned in my last post that I was delaying working on the Steamboat Willie Rides Again game to work on a short game for the Byte Off IV, a five week competition where you make a game, or at least a demo, for the NES using NESMaker. The theme this year was New Frontiers. After wracking my brain for a short while, I decided on a game about the migratory journey of a monarch butterfly!

This is my first completed NES project, so I'm pretty pleased about it. It's really short, and occasionally buggy, but at least I finished it! It's three levels, with the first level taking place during the day, the second at sunset and the third at night. It plays like a sidescrolling shooter, only there's no shooting, you're just a monarch butterfly. You have to avoid environmental hazards as well as predators like wasps and praying mantises.

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